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Megasync review
Megasync review












megasync review

These are much more fast-paced than usual stages, and they made my hands sweat. Towards the end of the game, the Kill Screen starts to take your defiance seriously, and it will actually hound you in some stages. It’s a lot of fun, and I appreciated the break from the more torturous stages. You can get upgrades that let your ship fire in different directions and change your basic shot into a wavy shot. It’ll hurl all sorts of nonsense at you as you navigate around dangerous mazes filled with traps. Every ten stages, you’ll encounter a Shmup stage, and the end of each world is a Shmup battle against the Kill Screen. I know, it sounds crazy, but it works remarkably well. One of my favorite aspects of the game is how they smartly break up the puzzle action with Shmup segments. Again, the game was well balanced enough that I kept on trying until I found the way to the stage exit, which is honestly the sign of great game design. I should mention, you can actually skip stages if they’re giving you too much trouble, but I never took advantage of this feature. Super Mega Zero is really jam-packed with content and variety, and features around 200 levels to play through. You’ll also come across blocks that pop into existence depending on your jumps, timer blocks that only exist for a short amount of time, catapults, turrets, and so much more. These allow for some really clever platforming, but that’s hardly all of them. You can also find + and – symbols that reverse your gravity. This makes it really easy to fall into spike traps, though you can redirect your center of gravity if you dash up or down. It makes your Zero start floating around in a wave pattern. But I do appreciate the incentive to boot up Super Mega Zero again and find them all so I can see what’s in store after the credits roll.īesides the standard upgrades I mentioned, there are also some weird ones. I managed to beat the game with about 80% of the little bastards, which wasn’t quite enough to unlock the bonus world. The Pis are all hidden in devious corners of stages, and they’ll require a mix of brainpower and platforming precision to get them all. Just try not to touch those rowdy jumping Xs. Otherwise, the delicious collectible will return to where you found it. All you need to do is collect the Pi in a stage and beat it without dying. Though you don’t strictly need to collect these, doing so will reward you with an increased score at the end of the stage. The game will gradually introduce a bunch of different such items, and so the experience will become progressively more and more complex.Īt first, all you need to worry about is beating a stage without dying. Later, you’ll come across a green symbol that gives you an unlimited amount of moves, so long as you touch solid ground in-between them. Early on, you’ll touch a number and will get the ability to jump or dash that many times. Zero can both jump and dash in any direction, not to mention wall climb like a champ. But by touching various numbers and symbols, you’ll get the ability to do more.

megasync review

Your little Zero can only move left and right normally. A big reason for that is the game is very tightly constructed and dedicated to the puzzle over the platformer. While the game is far from a pushover, it’s also surprisingly well balanced. That was actually my initial concern, that it would be a completely brutal platformer that made my brain scream. The first thing you need to know about Super Mega Zero is that it’s not really like Super Meat Boy. And as this Super Mega Zero review will establish, not only was this game much better than expected, it’s one of the best puzzle platformers I’ve played in years. Not content to sit there in despair, your heroic Zero must find a way to beat the Kill Screen and save the day. The actual premise is your lady love, Miss Undefined, has been whisked away by the ruthless Kill Screen. Super Mega Zero is a delightfully retro puzzle game by Rogue Games and Silkworm that evokes the era of NES gaming. Even though I was more than a little intimidated by my earliest impression of the game. But as someone that also has an absurd sense of humor, the chance to review a math-based puzzle platformer was too funny to pass up. I would go so far as to say I generally disdain mathematics and find it unnecessary in my life. This probably won’t come as a massive surprise to anyone, but as a writer and English major, math isn’t really my forte. Super Mega Zero review: One Isn’t the Loneliest Number Anymore














Megasync review